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Adjustment to the Augment Effect Information
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Author | Message | ||||||||||||||||||||||||||||||
Journalist
OFF
![]() ![]() ![]() Exp: 3839
Level: 88
![]() Join date: 31/05/2014
Age: 96
![]() Character:
Dardar Zamoldimor
Vocation: Royal Paladin
Level: 960
Achievements: 1259
World: Celesta
Guild:
Little Hero
Title: Savant of Tibia
Amount of posts: 3988
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![]() Before we kick off the teasers for the summer update, we have a short preliminary announcement for you: In order to enable better comparison of effects on spells for players, we have decided to convert all information connected to augments that increase damage or healing to percentage values. This will affect augments inside the Wheel of Destiny, its gems as well as augments on equipment. This change will become active with the upcoming summer update and is primarily intended to ensure better comparability of augments within the individual vocations and to generally simplify them. It is important to note that this adjustment was implemented to enhance comparability and transparency, making it purely cosmetic. Examples:
The percentage bonus is based on the respective base damage/healing of the spell. We hope this helps you to find the perfect build for your specific vocation and wish you lots of fun hunting. Stay tuned, Your Community Managers |
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17 May 2024 at 16:06:43 |
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