| Obszar: Mainland |
Typ: Przedmioty, Dostępowe |
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| Min. lvl: 40 |
Prem: tak |
Trudność: 6 / 10 |
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600 gp Możliwość handlowania z Yamanem i Alesarem |
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Misja 1 - The Supply Thief
Pierwszym krokiem jest odszukanie mędrca Melchiora (krążącego po ulicach Ankrahmun) i rozmowa z nim na temat Djinnów: Gracz: Hi Melchior: Greetings, Gracz. I do not see your face, but I can read a thousand things in your voice! Gracz: Word of greeting Melchior: The djinns have an ancient code of honour. This code includes a special concept of hospitality. Anybody who utters the word of greeting must not be attacked even if he is an enemy. Well, at least that is what the code says. ... Melchior: I have found out, though, that this does not work at all times. There is no point to say the word of greeting to an enraged djinn. ... Melchior: I can tell you the word of greeting if you're interested. It is DJANNI'HAH. Remember this word well, stranger. It might save your life one day. ... Melchior: And keep in mind that you must choose sides in this conflict. You can only follow the Efreet or the Marid - once you have made your choice there is no way back. I know from experience that djinn do not tolerate double-crossing. Gracz: Bye Melchior: Farewell, stranger. May Uman the Wise guide your steps in this treacherous land. Dowiedzieliśmy się, że tajemniczym słowem powitania Dijnnów jest DJANNI'HAH. Od tej pory aż do zakończenia Questa witając się z dżinami używamy powyższych słów. W innym przypadku zostaniemy podpaleni na zawsze i jedynym ratunkiem dla nas będzie wizyta w świątyni. Udajemy się do Wieży Zielonych Dżinów, zgodnie z mapkami: ![]() Rozmawiamy z NPC Ubaidem: Gracz: DJANNI'HAH Ubaid: What? You know the word, player? All right then - I won't kill you. At least, not now. Gracz: Passage Ubaid: Only the mighty Efreet, the true djinn of Tibia, may enter Mal'ouquah! ... Ubaid: All Marids and little worms like yourself should leave now or something bad may happen. Am I right? Gracz: No Ubaid: Of cour... Huh!? No!? I can't believe it! ... Ubaid: You... you got some nerves... Hmm. ... Ubaid: Maybe we have some use for someone like you. Would you be interested in working for us. Helping to fight the Marid? Gracz: Yes Ubaid: So you pledge loyalty to king Malor and you are willing to never ever set foot on Marids' territory, unless you want to kill them? Yes? Gracz: Yes Ubaid: Well then - welcome to Mal'ouquah. ... Ubaid: Go now to general Baa'leal and don't forget to greet him correctly! ... Ubaid: And don't touch anything! Udajemy się do Baa'leala po pierwszą misję: Gracz: DJANNI'HAH Baa'leal: You know the code human! Very well then... What do you want, player? Gracz: Mission Baa'leal: Each mission and operation is a crucial step towards our victory! ... Baa'leal: Now that we speak of it ... Baa'leal: Since you are no djinn, there is something you could help us with. Are you interested, human? Gracz: Yes Baa'leal: Well ... All right. You may only be a human, but you do seem to have the right spirit. ... Baa'leal: Listen! Since our base of operations is set in this isolated spot we depend on supplies from outside. These supplies are crucial for us to win the war. ... Baa'leal: Unfortunately, it has happened that some of our supplies have disappeared on their way to this fortress. At first we thought it was the Marid, but intelligence reports suggest a different explanation. ... Baa'leal: We now believe that a human was behind the theft! ... Baa'leal: His identity is still unknown but we have been told that the thief fled to the human settlement called Carlin. I want you to find him and report back to me. Nobody messes with the Efreet and lives to tell the tale! ... Baa'leal: Now go! Travel to the northern city Carlin! Keep your eyes open and look around for something that might give you a clue! Gracz: Bye Baa'leal: Stand down, soldier! Udajemy się do Carlin, znajdujemy szeryfkę Shaunę: I rozmawiamy z nią: Gracz: Hi Shauna: Howdy! Gracz: Job Shauna: What do you think? I am the sheriff of Carlin. Gracz: Water pipe Shauna: Oh, there's a waterpipe in one of my cells? ... Shauna: I guess my last prisoner forgot it there. Gracz: Prisoner Shauna: My last prisoner? Hmm. ... Shauna: I think he was some guy from Darama. Can't remember his name. ... Shauna: He was here just for one night, because he got drunk and annoyed our citizens. ... Shauna: Obviously he wasn't pleased with this place, because he headed for Thais the next day. ... Shauna: Something tells me that he won't stay out of trouble for too long. Gracz: Bye Shauna: LONG LIVE THE QUEEN! Następnie udajemy się do więzienia w Thais. W podziemnych celach szukamy więźnia i rozmawiamy z nim: Gracz: Hi Partos: Welcome to my little kingdom, player. Gracz: Prison Partos: You mean that's a JAIL? They told me it's the finest hotel in town! THAT explains the lousy roomservice! Gracz: Ankrahmun Partos: Yes, I've lived in Ankrahmun for quite some time. Ahh, good old times! ... Partos: Unfortunately I had to relocate. <sigh> ... Partos: Business reasons - you know. Gracz: Supplies Partos: What!? I bet, Baa'leal sent you! ... Partos: I won't tell you anything! Shove off! Gracz: Bye Partos: Good bye, visit me again. I will be here, promised. Wrcamy do Baa'leala i zdajemy misję: Gracz: DJANNI'HAH Baa'leal: You are still alive, player? Well, what do you want? Gracz: Mission Baa'leal: Did you find the thief of our supplies? Gracz: Yes Baa'leal: Finally! What is his name then? Gracz: Partos Baa'leal: You found the thief! Excellent work, soldier! You are doing well - for a human, that is. Here - take this as a reward. ... Baa'leal: Since you have proven to be a capable soldier, we have another mission for you. ... Baa'leal: If you are interested go to Alesar and ask him about it. Gracz: Hail Malor Baa'leal: Hail to our great leader! Gracz: Bye Baa'leal: Stand down, soldier! Udajemy się do Alesara po kolejną misję: Misja 2 – The Tear of Daraman Gracz: DJANNI'HAH Alesar: What do you want from me, player? Gracz: Mission Alesar: So Baa'leal thinks you are up to do a mission for us? ... Alesar: I think he is getting old, entrusting human scum such as you are with an important mission like that. ... Alesar: Personally, I don't understand why you haven't been slaughtered right at the gates. ... Alesar: Anyway. Are you prepared to embark on a dangerous mission for us? Gracz: Yes Alesar: All right then, human. Have you ever heard of the 'Tears of Daraman'? ... Alesar: They are precious gemstones made of some unknown blue mineral and possess enormous magical power. ... Alesar: If you want to learn more about these gemstones don't forget to visit our library. ... Alesar: Anyway, one of them is enough to create thousands of our mighty djinn blades. ... Alesar: Unfortunately my last gemstone broke and therefore I'm not able to create new blades anymore. ... Alesar: To my knowledge there is only one place where you can find these gemstones - I know for a fact that the Marid have at least one of them. ... Alesar: Well... to cut a long story short, your mission is to sneak into Ashta'daramai and to steal it. ... Alesar: Needless to say, the Marid won't be too eager to part with it. Try not to get killed until you have delivered the stone to me. Gracz: Bye Alesar: Finally. Udajemy się do wieży Niebieskich Djinnów zgodnie z mapkami, wchodzimy na IV piętro: ![]() Oto potwory jakie spotkasz na kolejnych piętrach wieży: Parter: 3x 3x![]() Pierwsze piętro: ![]() Drugie piętro: 3x![]() Trzecie piętro: 3x 3x 4x Czwarte piętro: 2x 2x 3x![]() Na piętrze z dwiema fontannami „użyj” tej północnej. ![]() Na wodzie pojawią się zmarszczki, a na podłodze obok Ciebie pojawi się Tear of Daraman . Zabierz ją do Alesara i zaraportuj misję. Udaj się do Malora po kolejną.Misja 3 - Orc Fortress Gracz: DJANNI'HAH Malor: Greetings, human player. My patience with your kind is limited, so speak quickly and choose your words well. Gracz: Mission Malor: I guess this is the first time I entrust a human with a mission. And such an important mission, too. But well, we live in hard times, and I am a bit short of adequate staff. ... Malor: Besides, Baa'leal told me you have distinguished yourself well in previous missions, so I think you might be the right person for the job. ... Malor: But think carefully, human, for this mission will bring you close to certain death. Are you prepared to embark on this mission? Gracz: Yes Malor: Well, listen. We are trying to acquire the ultimate weapon to defeat Gabel: Fa'hradin's lamp! ... Malor: At the moment it is still in the possession of that good old friend of mine, the Orc King, who kindly released me from it. ... Malor: However, for some reason he is not as friendly as he used to be. You better watch out, human, because I don't think you will get the lamp without a fight. ... Malor: Once you have found the lamp you must enter Ashta'daramai again. Sneak into Gabel's personal chambers and exchange his sleeping lamp with Fa'hradin's lamp! ... Malor: If you succeed, the war could be over one night later! Gracz: Bye Malor: Farewell, human. When I have taken my rightful place I shall remember those who served me well. Even if they are only humans. Udajemy się do Króla Orków do Fortecy Orków, Podróż rozpoczynamy w Venore, kierujemy się do północnego zejścia i podążamy według mapek: ![]() ![]() Kiedy przywitasz się z Królem, przywoła on armię Orków różnego rodzaju. Należy więc zachować dużą ostrożność. Kiedy się z nimi uporamy rozmawiamy z królem ponownie: Gracz: Hi The Orc King: Harrrrk! You think you are strong now? You shall never escape my wrath! I am immortal! Gracz: Lamp The Orc King: I can sense your evil intentions to imprison a djinn! You are longing for the lamp, which I still possess. ... The Orc King: Who do you want to trap in this cursed lamp? Gracz: Malor The Orc King: I was waiting for this day! Take the lamp and let Malor feel my wrath! Gracz: Bye The Orc King: We will meet again. Kolejnym krokiem jest udanie się do komnaty Gabela. Wchodzimy więc ponownie do wieży Niebeskich Dżinów <jedna z powyższych mapek> i udajemy się na sam szczyt. Przechodzimy przez drzwi i używamy lampy od Króla Orków na tej stojącej na szafce: ![]() Wracamy do Malora, raportujemy misję. Gratulacje! Od tej pory możesz handlować z Alesarem i Yamanem. Od tej pory aby przywitać się z Dżinami, możesz używać zwykłego "Hi". |
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. Zabierz ją do Alesara i zaraportuj misję. Udaj się do Malora po kolejną.

