Dark Trails Quest Dzięki!
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Obszar:
Mainland
Typ:
Outfity, Dostępowe
Min. lvl:
8
Prem:
tak
Trudność:
7 / 10
Lokalizacja:
Oramond
Nagroda:
Glooth Engineer Outfit
item
zawierające łącznie:
item item item item item item item
Potwory:
Dodane w wersji:
10.50
Opis:
Pomóż Ezebeth rozwiązać zagadkę.
Spoiler:
Kliknij, aby przeczytać spoiler
Znajdujemy NPC Ezebeth, która spaceruje w okolicach magistratu w Rathleton. Rozmawiamy z nią:

Player: Hi
Ezebeth: Hello! I guess you are here for a mission.
Player: Mission
Ezebeth: Well, there is little where we need help beyond the normal tasks you can do for the city. However, there is one thing out of the ordinary where some assistance would be appreciated.
Player: Assistance
Ezebeth: It's nothing really important, so no one has yet found the time to look it up. It concerns the town's beggars that have started to behave strange lately.
Player: Strange
Ezebeth: They usually know better than to show up in the streets and harass our citizens, but lately they've grown more bold or desperate or whatever. I ask you to investigate what they are up to. If necessary, you may scare them away a bit.


Prosi ona nas o sprawdzenie, dlaczego miejscowi żebracy wyrządzają szkody mieszkańcom miasta.
Udajemy się więc w zachodnią część miasta i rozmawiamy z NPC A Beggar, kręcącym się tam żebrakiem.

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Player: Hi
A Beggar: Hi! What is it, what d'ye want?
Player: Want
A Beggar: The guys from the magistrate sent you here, didn't they?
Player: Yes
A Beggar: Thought so. You'll have to talk to the king though. The beggar king that is. The king does not grant an audience to just anyone. You know how those kings are, don't you? ...
A Beggar: However, to get an audience with the king, you'll have to help his subjects a bit. ...
A Beggar: His subjects that would be us, the poor, you know? ...
A Beggar: So why don't you show your dedication to the poor? Go and help Chavis at the poor house. He's collecting food for people like us. ...
A Beggar: If you brought enough of the stuff you'll see that the king will grant you entrance in his palace.


Żebrak nie chce udzielić nam zbyt wielu informacji. Odsyła nas do króla żebraków i wspomina, że ten nie przyjmie każdego... Dlatego najpierw musimy zrobić misję dla Chavisa (Oramond Quest -> Chavis' Tasks) i nazbierać trochę jedzenia.

Informacja: jeśli już misja dla Chavisa została wykonana wcześniej, nie ma konieczności powtarzania jej.

Udajemy się więc do NPC The Beggar King.

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Przechodzimy przez drzwi z migającą klamką i schodzimy w kanał. Rozmawiamy z królem żebraków:

Player: Hi
The Beggar King: Hi! You look like someone on a mission.
Player: Mission
The Beggar King: So I guess you are the one that the magistrate is sending to look after us, eh?
Player: Yes
The Beggar King: Fine. But the first thing you have to know is that we are not the city's problem. We are just trying to survive. We usually seek shelter in the sewers. ...
The Beggar King: There we are comparatively warm and safe. At least we were. But recently something has changed. There is something in the sewers. And it is hunting us.
Player: Something
The Beggar King: Yeah. No one has seen it and lived to tell the tale. People are missing and sometimes there are traces of blood or someone heard a scream, but that's all. We have no idea if the killer is a man or a beast, but there is something out there.
Player: Traces
The Beggar King: Some of the more daring of us tried to follow the tracks that were left, but they always lost the trail close to the abandoned sewers, in the east of the sewer system.
Player: Abandoned sewers
The Beggar King: Some parts of the sewers were abandoned when they were beyond repair due to old age and earthquakes. ...
The Beggar King: That part was never truly well liked. There were rumours that the workers found some ancient structures there and that it was ripe with accidents during the construction. ...
The Beggar King: The city sealed those parts off, and I have no idea how anything could get in or out without the permission of the magistrate. ...
The Beggar King: But since you are investigating on their behalf, you might work out some agreement with them, if you're mad enough to enter the sewers at all. ...
The Beggar King: However, you will have to talk to one of the Glooth Brothers who are responsible for the sewer system's maintenance. You'll find them somewhere down there.


Odsyła nas on do kanałów, żebyśmy porozmawiali z jednym z braci: Elliottem lub Jacobem. Schodzimy do kanałów i odnajdujemy jednego z nich. Lecz by z nim porozmawiać, wpierw musimy wykonać dla niego misję (Oramond Quest -> The Glooth Brothers' Tasks).

Informacja: jeśli już misja dla braci została wykonana wcześniej, nie ma konieczności powtarzania jej.

Po wykonaniu misji rozmawiamy z jednym z braci:

Player: Hi
Elliott: <nods>
Player: Abandoned sewers
Elliott: Wow, you already did it, that's fast. I'm used to a more laid-back attitude from most people. It's a shame to risk losing you to some collapsing tunnels, but a deal is a deal. ...
Elliott: I hereby grant you the permission to enter the abandoned part of the sewers. Take care, lady! ...
Elliott: If you find something interesting, come back to talk about the abandoned sewers.


Otrzymaliśmy od niego pozwolenie by wejść w opuszczone kanały i znaleźć coś interesującego. Po drodze spotkamy dużą ilość monster oraz monster. Podążamy za mapą:

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Na końcu ścieżki znajdują 2 charakterystyczne pola. Musimy na nie stanąć - nasz questlog się zaktualizuje.

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Wracamy zatem do braci zdać raport o znalezisku.

Player: Hi
Elliott: <nods>
Player: Abandoned sewers
Elliott: I'm glad to see you back alive and healthy. Did you find anything interesting that you want to report?
Player: Report
Elliott: A sacrificial site? Damn, sounds like some freakish cult or something. Just great. And this ancient structure you talked about that's not part of the sewers? You'd better see the local historian about that, man. ...
Elliott: He can make more sense of what you found there. His name is Barazbaz. He should be in the magistrate building.


Udajemy się do magistratu, odwiedzić miejscowego historyka - Barazbaza:

Player: Hi
Barazbaz: Oh, hello there!
Player: Ritual
Barazbaz: Ancient structures in the sewers you say? Well, our city has had a certain bloody past, even before it has been city at all. But to investigate the archives for what you may have found is a time-consuming process. ...
Barazbaz: Usually, I'm too much bound to my duties to the city to sacrifice time for such an endeavour. ...
Barazbaz: But on the other hand, just now is the time of an important decision of the magistrate concerning the funding of the archives. It is a matter easily overlooked by our good citizens. ...
Barazbaz: If you'd be so kind to place just one of your votes for the funding of the archives, I would be inclined to take the time for your investigation in turn. ...
Barazbaz: Just go to Marvin in the magistrate and vote for a greater funding of the archives. Afterwards, I might be able to present you with some first results of my investigations on your behalf.


Do kolejnego zadania potrzebować będziemy 1 głos (voting point). Udajemy się do Marvina i rozmawiamy z nim:

Player: Hi
Marvin: Ah, you come just in time for the special voting about the most recent funding project. I guess you want to participate in it.
Player: Funding
Marvin: So far you earned 1 votes. Each single vote can be spent on a different topic, or you can also cast all your votes on one voting. ...
Marvin: Well, in topic B you have the possibility to vote for the funding of the {archives}, import of bug milk or street repairs.
Player: Archives
Marvin: How many of your 1 votes do you want to cast?
Player: 1
Marvin: Did I get that right: You want to cast 1 of your votes on funding for the archives?
Player: Yes
Marvin: Thanks, you successfully cast your vote. Feel free to continue gathering votes by helping the city! Farewell.


Ponownie udajemy się porozmawiać z Barazbazem:

Player: Hi
Barazbaz: Oh, hello there!
Player: Abandoned sewers
Barazbaz: Excellent! Concerning the ancient ruins that you have found, well, if you are not familiar with the city's history, feel free to browse a few books here. I will only refer to some basics here, so I don't waste your time. ...
Barazbaz: The first humans that lived here and that we have any records of lived in slavery of an ancient evil. ...
Barazbaz: The nature of this evil is up to debate, but there are hints that this evil predated the settlement of men and that it perhaps was part of a more ancient civilisation or caused the downfall of the latter. ...
Barazbaz: After that evil had been overcome, much was sealed away. Some say that only forbidden knowledge had been sealed, but others like me were always worried that more had been hidden. ...
Barazbaz: Something like the ruins you have found. What you have seen there hints to a new incident, though. As if someone or something was searching for something. In the past, when those ruins were buried, people were primitive and superstitious. ...
Barazbaz: Today, we have advanced far more and could have the ruins investigated in a far more efficient way. And that is what I would just recommend you to do: get a necrometer from magistrate Jondrin upstairs and investigate the ruins thoroughly.


Odsyła nas on piętro wyżej do Jondrina po specjalny przedmiot mogący pomóc w badaniach. Lecz najpierw musimy wykonać dla niego misję u Doubledaya (Oramond Quest -> Probing).

Informacja: jeśli już misja ta została wykonana wcześniej, nie ma konieczności powtarzania jej.

Player: Hi
Jondrin: Hi!
Player: Necrometer
Jondrin: A necrometer? Have you any idea how rare and expensive a necrometer is? There is no way I could justify giving a necrometer to an inexperienced adventurer. Hm, although ... if you weren't inexperienced that would be a different matter. ...
Jondrin: Did you do any measuring task for Doubleday lately?
Player: Yes
Jondrin: Indeed I heard you did a good job out there. <sigh> I guess that means I can hand you one of our necrometers. Handle it with care.


Do poniższego zadania będziemy potrzebować 4-osobowej ekipy. Gdy zbierzemy odpowiednią ilość osób to ponownie wchodzimy w kanały i znów udajemy się w miejsce gdzie widzieliśmy 2 charakterystyczne pola. Musimy mieć przy sobie otrzymany wcześniej item. Zostaniemy przeniesieni za ścianę. Cztery osoby muszą ustawić się na specjalnych polach i przeciągnąć dźwignię.

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Cała grupa zostanie przeniesiona do pokoju z bossem - monster.
Najpierw naszym zadaniem będzie zabicie czterech dużych waz - monster, ponieważ gdy boss podejdzie do nich to zostanie uleczony.

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Po pokonaniu czterech waz, można zmierzyć się bezpośrednio z bossem. Należy również pamiętać, by boss nie chodził po polach szarego koloru - wówczas zostanie uleczony!

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Po pokonaniu bossa, udajemy się na północ i wchodzimy w teleport. Zostaniemy przeniesieni do pomieszczenia, w którym w prawym dolnym rogu znajdziemy już pierwszą część nagrody. Natomiast w lewym górnym rogu znajdziemy notatnik dla Barazbaza.

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Wracamy więc z notatnikiem do magistratu i rozmawiamy z Barazbazem:

Player: Hi
Barazbaz: Oh, hello there!
Player: Notebook
Barazbaz: I know that handwriting you describe! It belongs to a traveller from far away. Magistrate Sholley introduced him to me and she was quite excited to learn more about our city's past. ...
Barazbaz: I should have thought of him right in the beginning when I heard the stuff you mentioned. But I haven't seen him for a while. You should ask Sholley about her friend to learn about his whereabouts.


Odsyła nas on dwa piętra wyżej do NPC Sholley. Porozmawiać z nią możemy dopiero po uzyskaniu rangi Commoner w Rathleton Quest.

Player: Hi
Sholley: Hi!
Player: Friend
Sholley: So you have proven yourself a true friend of our city. It's hard to believe but I think your words only give substance to suspicions my heart had harboured for quite a while. ...
Sholley: So Harsin is probably not the person he appeared to be. Actually, I haven't heard from him for quite a while. He was resident in the local bed and breakfast hotel. You should be able to find him there or at least to learn about his whereabouts.


Prosi nas ona byśmy porozmawiali z NPC Roswitha, która znajduje się niedaleko żebraka.

Player: Hi
Roswitha: Hello, my dear. You look like you need a good drink and a chat! Come on in!
Player: Harsin
Roswitha: I'm sorry, but Harsin no longer lives here. He ordered a local named Quandon to transport all his stuff somewhere. I don't know where he moved, but Quandon should be able to help you with this information.


Udajemy się do domku znajdującego się niedaleko domku Roswithy:

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Wchodzimy na piętro i z używamy ciała.

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Wracamy do Sholley.

Player: Hi
Sholley: Hi!
Player: Quandon
Sholley: A transporter dead? This is more than alarming. It seems Harsin is up to something and whatever it is, it's nothing good at all. But not all is lost. A local medium, Barnabas, has truly the gift to speak to the dead. ...
Sholley: I'll mark his home on your map. He should be able to get the information you need to locate Harsin.


Udajemy się do medium,NPC Barnabas Dee, znajdującego się dwa piętra nad sklepem z bronią. Lecz by liczyć na jego pomoc, wpierw musimy wykonać dla niego pewne zadanie (Oramond Quest -> Barnabas's Task). Po wykonaniu dla niego tej misji, rozmawiamy:

Player: Hi
Barnabas Dee: Welcome to my humble abode. If you come for new sorcerer spells, you have come to the right place.
Player: Mission
Barnabas Dee: Ah! Did you bring me the peppermoon bell pollen I asked for?
Player: Yes
Barnabas Dee: Ah! Well done! Now we shall proceed with the séance, yes?
Player: Yes
Barnabas Dee: Splendid. Let me make the final preparations... There. Are you ready, too?
Player: Yes
Barnabas Dee: So let us begin. Please concentrate with me. Concentrate! ...
Barnabas Dee: Concentrate! ...
Barnabas Dee: Concentrate! ...
Barnabas Dee: Concentrate! ...
Barnabas Dee: Concentrate! ...
Barnabas Dee: Do you feel something?
Player: Yes
Barnabas Dee: Yes, take care, the gate is opening! Can you see a bright light?
Player: Yes
Barnabas Dee: Ahhhhhhhh!


Zostaniemy przeniesieni w inny wymiar. Podążamy korytarzem przed siebie, omijając duchy.

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Na końcu drogi wchodzimy w teleport i rozmawiamy z NPC Quandons Ghost:

Player: Hi
Quandons Ghost: He murdered me. I shouldn't have trusted him! The money! All that money blinded me! To the east I brought his stuff. In night and darkness, covered by some kind of magic of his. The minotaurs did not bother us, like he promised. ...
Quandons Ghost: His ... his true name is Shargon and he is a priest of some kind. He belongs to a powerful secret society and is looking for something on their behalves. ...
Quandons Ghost: We brought his stuff to a hideout, I'll mark it on your map! The things that I've seen there! Horrible, horrible things! I fled, but he found me, killed me. He murdered me!


Wchodzimy do teleportu.
Udajemy się teraz do strażnika Terrence. Lecz wcześniej dla niego też musimy wykonać zadanie (Oramond Quest -> Sabotage lub Rathleton Turnip Party).

Informacja: jeśli już misja ta została wykonana wcześniej, nie ma konieczności powtarzania jej.

Rozmawiamy z nim:

Player: Hi
Terrence: Hey there, you are surely interested in helping the Rathleton city guard, right? Right - especially now since the dreaded minotaurs gain more ground every day.
Player: Manway
Terrence: You fought hard enough against the minotaurs. Since you've shown so much effort in our war, I'll let you pass through the gate.


Uzyskujemy możliwość wejścia w kryjówkę. Lecz tu potrzebować będziemy 4-5-osobowej grupy. Gdy zbierzemy odpowiednią ilość osób podążamy za poniższą mapką. Tym razem w drodze do bossa przyjdzie nam zmierzyć się z monster, monster, monster, monster, monster, monster oraz monster

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Schodząc ostatnimi schodami, znajdziemy się w pomieszczeniu z dźwignią i miejscami dla 5 osób.

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Gdy co najmniej 4 miejsca będą zajęte i pociągnie się za dźwignię to cała grupa zostanie przeniesiona do pokoju z bossem - monster.

Boss jest dość prosty do pokonania, o ile w porę zabijamy jego summony - monster. Jeśli bowiem nie zdążymy tego zrobić w określonym czasie, przemienią się one w monster, a jeśli nie zdążymy ich zabić, pojawią się bardzo silne monster. Wreszcie ostatnie stadium summona zamienia się w Necromantic Energy, które może całkowicie uleczyć bossa.

Uwaga!
Nie należy używać Sudden Death item oraz "krzaków" item, ponieważ boss przywoła do 20 Death Reaper monster. Jeśli tak się stanie, ekipa musi szybko wyjść przez teleport i po chwili wejść ponownie.

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Po pokonaniu bossa udajemy się w północną część pomieszczenia i wchodzimy w teleport. Znajdziemy się w pomieszczeniu, na środku którego będzie skrzynia a w niej druga część nagród.

Teraz możemy udać się po outfit do Ezebeth.

Player: Hi
Ezebeth: Hello! I guess you are here for the outfit.
Player: Outfit
Ezebeth: You followed the dark trails and faced evil mights. Take this outfit as a sign of esteem.
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m wall tez robi grimy :D
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2017-08-09 23:32:37
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Dzięki wielkie za info @PannaEm
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2016-03-01 17:18:02
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Tak, oba bossy robiłam ze znajomymi wielokrotnie.
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2016-03-01 14:50:23
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Czy osoby, które już zrobiły quest mogą ponownie wejść np. na pierwszego bossa?
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2016-03-01 14:48:57
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co się dzieje bo nie wiem a zamierzam robić ta misje :)
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2015-06-15 15:20:47
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brak porządnego opisu walki z "The Ravager", brakuje taktyki i chociażby wzmianki o małych wazach -.-
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2015-03-01 23:34:15
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dla osob ktorzy przypadkiem wyszli nie przez ten teleport co trzeba od NPC Barnabas Dee gdy nas przenosi do innego swiata zeby po gadac z duchem to jesli chcemy to powtorzyc musimy napisac: seance yes yes yes yes yes yes yes yes yes yes
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2014-08-17 18:24:58
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wskazówka: żeby dostać addon nr 1 trzeba jeszcze zagłosować w temacie dungeon, nie tylko na temat skrótów :)
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2014-08-11 19:16:24
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Nie Używać "krzaków" na death priest shargon bo pojawiaja sie grimy nagle okolo 15
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2014-07-19 08:38:00
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+ dopiszcie co się dzieje przy użyciu sd na Death Priest Shargon :)
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Mroar
2014-07-14 12:19:32
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