Blue Djinn Quest Dzięki!
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Obszar:
Mainland
Typ:
Przedmioty, Dostępowe
Min. lvl:
40
Prem:
tak
Trudność:
6 / 10
Lokalizacja:
Ashta'daramari, Mal'ouquah, Orc Fortress, Kazordoon
Nagroda:
item item
możliwość handlu z Haroun'em i Nah'Bobem.
Potwory:
Dodane w wersji:
7.30
Opis:
Dołącz do Maridów i pomóż im w odwiecznej walce z Efreetami.
Spoiler:
Kliknij, aby przeczytać spoiler
Spis misji


Misja 1

Pierwszym krokiem jest odszukanie mędrca Melchiora (krążącego po ulicach Ankrahmun) i rozmowa z nim na temat Djinnów:

Player: Hi
Melchior: Greetings, Player. I do not see your face, but I can read a thousand things in your voice!
Player: Word of Greeting
Melchior: The djinns have an ancient code of honour. This code includes a special concept of hospitality. Anybody who utters the word of greeting must not be attacked even if he is an enemy. Well, at least that is what the code says. ...
Melchior: I have found out, though, that this does not work at all times. There is no point to say the word of greeting to an enraged djinn. ...
Melchior: I can tell you the word of greeting if you're interested. It is DJANNI'HAH. Remember this word well, stranger. It might save your life one day. ...
Melchior: And keep in mind that you must choose sides in this conflict. You can only follow the Efreet or the Marid - once you have made your choice there is no way back. I know from experience that djinn do not tolerate double-crossing.
Player: Bye
Melchior: Farewell, stranger. May Uman the Wise guide your steps in this treacherous land.


Dowiedzieliśmy się, że tajemniczym słowem powitania Dijnnów jest DJANNI'HAH. Używamy powyższych słów tylko podczas pierwszej rozmowy z Dżinem. W innym przypadku zostaniemy podpaleni na zawsze i jedynym ratunkiem dla nas będzie wizyta w świątyni. Podczas każdej następnej rozmowy, możemy zaczynać dialog standardową formułą Hi>mission.

Udajemy się do Ashta'Daramai, zgodnie z mapką.

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Rozmawiamy z NPC Umarem, strzegącym drzwi.

Player: DJANNI'HAH
Umar: Whoa? You know the word! Amazing, Player! ...
Umar: I should go and tell Fa'hradin. ...
Umar: Well. Why are you here anyway, Player
Player: Passage
Umar: If you want to enter our fortress you have to become one of us and fight the Efreet. ...
Umar: So, are you willing to do so?
Player: Yes
Umar: Are you sure? You pledge loyalty to king Gabel, who is... you know. And you are willing to never ever set foot on Efreets' territory, unless you want to kill them? Yes?
Player: Yes
Umar: Oh. Ok. Welcome then. You may pass. ...
Umar: And don't forget to kill some Efreets, now and then.
Player: Bye
Umar: <salutes>Aaaa -tention!.


Wchodzimy do twierdzy i odszukujemy NPC Bo'Ques z którym rozmawiamy :

Player: Hi
Bo'Ques: Hey! A human! What are you doing in my kitchen, Player.
Player: Mission
Bo'Ques: My collection of recipes is almost complete. There are only but a few that are missing. ...
Bo'Ques: Hmmm... now that we talk about it. There is something you could help me with. Are you interested?
Player: Yes
Bo'Ques: Fine! Even though I know so many recipes, I'm looking for the description of some dwarven meals. ...
Bo'Ques: So, if you could bring me a cookbook of the dwarven kitchen I will reward you well.
Player: Bye
Bo'Ques: Goodbye. I am sure you will come back for more. They all do.


Bo'Ques polecił nam przyniesienie mu książki kucharskiej item z przepisami krasnoludów. Kto inny niż Maryza mógłby ją mieć?

Rozmawiamy z nią:

Player: Hi Maryza
Maryza: Hey! A human! What are you doing in my kitchen, Player.
Player: Cookbook
Maryza: The cookbook of the famous dwarfish kitchen. You're lucky. I have a few copies on sale. Do you like one for 150 gold?
Player: Yes
Maryza: Here you are. Happy cooking!
Player: Bye
Maryza: Yeah, bye.


Wracamy do Bo'Quesa:

Player: Hi
Bo'ques: Hey! A human! What are you doing in my kitchen, Player.
Player: Cookbook
Bo'ques: Do you have the cookbook of the dwarven kitchen with you? Can I have it?
Player: Yes
Bo'ques: The book! You have it! Let me see! <browses the book> ...
Bo'ques: Dragon Egg Omelette, Dwarven beer sauce... it's all there. This is great! Here is your well-deserved reward. ...
Bo'ques: Incidentally, I have talked to Fa'hradin about you during dinner. I think he might have some work for you. Why don't you talk to him about it?
Player: Bye
Bo'ques: Goodbye. I am sure you will come back for more. They all do.


Dostajemy w nagrodę 3item. Dodatkowo, Bo'Ques rozmawiał o nas z NPC Fa'Hradinem - generałem Maridów. Musimy go odwiedzić.

Misja 2

Tutaj musimy mieć ze sobą item. Rozmawiamy z generałem Fa'Hradinem, będącym na balkonie.

Player: Hi
Fa'Hradin: Aaaah... what have we here. A human - interesting. And such an ugly specimen, too... All right, human Player. How can I help you?
Player: Mission
Fa'Hradin: I have heard some good things about you from Bo'ques. But I don't know. ...
Fa'Hradin: Well, all right. I do have a job for you. ...
Fa'Hradin: In order to stay informed about our enemy's doings, we have managed to plant a spy in Mal'ouquah. ...
Fa'Hradin: He has kept the Efreet and Malor under surveillance for quite some time. ...
Fa'Hradin: But unfortunately, I have lost contact with him months ago. ...
Fa'Hradin: I do not fear for his safety because his cover is foolproof, but I cannot contact him either. This is where you come in. ...
Fa'Hradin: I need you to infiltrate Mal'ouqhah, contact our man there and get his latest spyreport. The password is PIEDPIPER. Remember it well! ...
Fa'Hradin: I do not have to add that this is a dangerous mission, do I? If you are discovered expect to be attacked! So goodluck, human! Fa'hradin: Farewell, human.
Player: Bye
Fa'Hradin: Farewell, human. I will always remember you. Unless I forget you, of course.


Kierujemy się do tylnego wejścia do Mal'ouquah, według mapki.

obrazek


Schodzimy po schodach, gdzie czekają już 4 monster. Idziemy na północ, gdzie znajdujemy szczura, a raczej NPC Rata'mari. Rozmawiamy z nią, zaczynając od podania hasła:

Player: PIEDPIPER
Rata'mari : Meep? I mean - hello! Sorry, Player... Being a rat has kind of grown on me.
Player: Spy Report
Rata'mari: You have come for the report? Great! I have been working hard on it during the last months. And nobody came to pick it up. I thought everybody had forgotten about me! ...
Rata'mari: Do you have any idea how difficult it is to hold a pen when you have claws instead of hands? ...
Rata'mari: But - you know - now I have worked so hard on this report I somehow don't want to part with it. Atleast not without some decent payment. ...
Rata'mari: All right - listen - I know Fa'hradin would not approve of this, but I can't help it. I need some cheese! I need it now! ...
Rata'mari: And I will not give the report to you until you get me some! Meep!
Player: Spy Report
Rata'mari: Ok, have you brought me the cheese, I've asked for?
Player: Yes
Rata'mari: Meep! Meep! Great! Here is the spyreport for you
Player: Bye
Fa'Hradin: Remember - this conversation never took place!


Dostajemy item. Wracamy do generała.

Player: Hi
Fa'Hradin: Aaaah... what have we here. A human - interesting. And such an ugly specimen, too... All right, human Player. How can I help you?
Player: Mission
Fa'Hradin: Did you already retrieve the spyreport?
Player: Yes
Fa'Hradin: You really have made it? You have the report? How come you did not get slaughtered? I must say I'm impressed. Your race will never cease to surprise me. ...
Fa'Hradin: Well, let's see. ...
Fa'Hradin: I think I need to talk to Gabel about this. I am sure he will know what to do. Perhaps you should have aword with him, too.
Player: Bye
Fa'Hradin: Farewell, human. I will always remember you. Unless I forget you, of course.


Misja 3

Czas na ostatnią misję. Udajemy się na szczyt fortecy, do Gabela. Rozmawiamy z nim:

Player: Hi
Gabel: Welcome, human Player, to our humble abode.
Player: Mission
Gabel: Sooo. Fa'hradin has told me about your extraordinary exploit, and I must say I am impressed. ...
Gabel: Your fragile human form belies your courage and your fighting spirit. ...
Gabel: I hardly dare to ask you because you have already done so much for us, but there is a task to be done, and I cannot think of anybody else who would be better suited to fulfill it than you. ...
Gabel: Think carefully, human, for this mission will bring you into real danger. Are you prepared to do us that final favour?
Player: Yes
Gabel: All right. Listen! Thanks to Rata'mari's report we now know what Malor is up to: he wants to do to me what I have done to him - he wants to imprison me in Fa'hradin's lamp! ...
Gabel: Of course, that won't happen. Now, we know his plans. ...
Gabel: But I am aiming at something different. We have learnt one important thing: At this point of time, Malor does not have the lamp yet, which means it is still where he left it. We need that lamp! If we get it back we can imprison him again! ...
Gabel: From all we know the lamp is still in the Orc King's possession! Therefore I want to ask you to enter thewell guarded halls over at Ulderek's Rock and find the lamp. ...
Gabel: Once you have acquired the lamp you must enter Mal'ouquah again. Sneak into Malor's personal chambersand exchange his sleeping lamp with Fa'hradin's lamp! ...
Gabel: If you succeed, the war could be over one night later! I and all djinn will be in your debt forever! May Daraman watch over you!
Player: Bye
Gabel: Farewell, stranger. May Uman open your minds and your hearts to Daraman's wisdom!


Udajemy się do Króla Orków do Fortecy Orków, Podróż rozpoczynamy w Venore, kierujemy się do północnego zejścia i podążamy według mapek:

obrazek

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Kiedy przywitasz się z Królem, przywoła on armię Orków różnego rodzaju. Należy więc zachować dużą ostrożność. Kiedy się z nimi uporamy rozmawiamy z królem ponownie:

Player: Hi
The Orc King: Harrrrk! You think you are strong now? You shall never escape my wrath! I am immortal!
Player: Lamp
The Orc King: I can sense your evil intentions to imprison a djinn! You are longing for the lamp, which I still possess. ...
The Orc King: Who do you want to trap in this cursed lamp?
Player: Malor
The Orc King: I was waiting for this day! Take the lamp and let Malor feel my wrath!
Player: Bye
The Orc King: We will meet again.


Dostaliśmy lampę. Teraz ponownie udajemy się tylnym wejściem do Mal'ouquah, jednak tym razem idziemy na sam szczyt. Oto potwory, jakie pojawiają się na poszczególnych piętrach.

Pierwsze piętro - 1 monster, kilka monster

Drugie piętro - 2 monster, 3 monster

Trzecie piętro - 1 monster, 2 monster, 2 monster, 4 monster

Czwarte piętro - 1 monster, 3 monster, 2 monster, 3 monster

Piąte piętro - 3 monster, 2 monster, 2 monster, 2monster

Szóste piętro - 3 monster na początku, za drzwiami kolejne dwa.

Używamy swojej lampy stojącej na kamieniu. Podnosimy lampę która pojawiła się na podłodze i wracamy z nią do Gabela.

Player: Hi
Gabel: Welcome, human Player, to our humble abode.
Player: Mission
Gabel: Have you found Fa'hradin's lamp and placed it in Malor's personal chambers?
Player: Yes
Gabel: Daraman shall bless you and all humans! You have done us all a huge service! Soon, this awful war will be over! ...
Gabel: Know, that from now on you are considered one of us and are welcome to trade with Haroun and Nah'bob whenever you want to!
Player: Bye
Gabel: Farewell, stranger. May Uman open your minds and your hearts to Daraman's wisdom!


I tak kończymy quest. Możemy już hanadlować z Haroun'em i Nah'Bobem, do tego możemy przyjąć zadanie na zabicie określonej ilości zielonych dżinów, wreszcie możemy na nie polować w Yalahar.


Spoiler w postaci wideo:
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@calvador musisz najpierw do niego napisać DJANNI'HAH
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2018-03-05 18:54:38
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Może doprecyzuj, na jakim etapie misji jesteś.
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2018-02-09 14:55:57
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Mam pytanie bo nie mogę przejść przez pierwszą misje. Podchodze do NPC BO i pisze Hi a On mi odpowiada " <Sighs> Another customer! I've only just sat down! What is it, Noll Dente? " zamist tego co powinno być w Quescie... o co chodzi ?
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2018-02-09 12:40:48
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Bo masz do wyboru albo green albo blue djin quest. Możesz zrobić tylko jeden.
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2016-01-16 18:07:08
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czytaj ze zrozumierem z umarem musisz sie przywitac tak jak w poradniku a nie "HI"
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2014-01-04 15:38:25
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@Sir Joel Backman: Niestety, możemy opowiedzieć się jedynie po jednej ze stron. Jedno wyklucza drugie.
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2013-07-24 12:14:43
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Czy jak się zrobi blue djin quest to nie można już zrobić green djin questa? Po zrobieniu jednego Melhior nie gada ze mną... A jak idę do umara i mówie mu hi,passage, yes - to on do mnie, że mi nie wierzy...
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2013-07-24 11:45:45
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